I'm pretty sure there's a name for the mechanic this game runs on, but I can't for the life of me remember what it is. Please enlighten me in the comments.
Minit, perhaps unsurprisingly, is based around cumulative speed runs, each of which are a minute long.
Out for a delightful walk one day, you happen to wander past a sword on the beach. Being a curious soul, you decide to pick it up. Unfortunately, you are now cursed, and can only stay alive for a minute at a time, resetting back to your house every time you die (though you do find new bases as you explore).
And so begins a life/death cycle, in which you go on (very short) adventures, ending either when you are murdered by scorpions, run out of time, or accidentally press the death button for the third time in a minute.
I think I keep expecting additional functionality/actions, but this is kept very basic to give as streamlined an experience as possible. You can run and either smack things with a sword, use one of the other tools you swap for the sword, or do some pushing. That's it.
Pushing and tools are used primarily for helping out other critters, with a range of puzzles/side quests, not all of which necessarily matter for completion. These have a decent range, and are interesting in that the requirements are always delivered in as minimal a form as possible. The desire to beat the clock is a little addictive.
Not a terribly long game, but after first run completion you do get a second shot through. And it's probably built for speed-running.
Perhaps most interesting are the design choices though. Soundtrack is okay, though the ominous ticking as your time limit gets close stands out. But there's an impressive level of interaction built in. You can smack almost everything/body with your sword, and it'll do something or come out with a different bit of dialogue. Which is usually entertaining.
A short piece, but not a bad one for those fond of action puzzlers.
Tagged: Game Action adventure Topdown Easy difficulty PC